1 layout(push_constant) uniform Transform
6 #pragma MSP stage(vertex)
7 layout(location=0) in vec4 position;
10 gl_Position = mat4(mvp)*vec4(position);
15 /* Expected output: vertex
16 layout(push_constant) uniform Transform
20 layout(location=0) in vec4 position;
23 gl_Position = mat4(mvp)*vec4(position);