1 layout(push_constant) uniform Transform
6 #pragma MSP stage(vertex)
7 layout(location=0) in vec4 position;
12 vec4 transform_position(vec4 pos)
18 gl_Position = transform_position(get_position());
23 /* Expected output: vertex
24 layout(push_constant) uniform Transform
28 layout(location=0) in vec4 position;
31 gl_Position = mvp*position;