1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
14 gl_Position = get_position()*get_scale();
17 /* Expected output: vertex
18 layout(location=0) in vec4 position;
19 layout(location=1) in float scale;
22 gl_Position = position*scale;