1 layout(push_constant) uniform Transform
6 #pragma MSP stage(vertex)
7 layout(location=0) in vec4 position;
8 layout(location=1) in vec4 offset;
9 vec4 transform_position(vec4 pos)
12 return mvp*(pos+pos_1);
17 gl_Position = transform_position(pos+position);
22 /* Expected output: vertex
23 layout(push_constant) uniform Transform
27 layout(location=0) in vec4 position;
28 layout(location=1) in vec4 offset;
31 gl_Position = mvp*(vec4(0.0)+position+offset);