1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
4 layout(location=2) in float size;
17 gl_Position = position*get_scale()*get_size();
22 /* Expected output: vertex
23 layout(location=0) in vec4 position;
24 layout(location=1) in float scale;
25 layout(location=2) in float size;
30 gl_Position = position*s*s*s_1*s_1;