1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
12 for(float i=func(); i<10.0; i+=2.0)
14 gl_Position = position*p;
17 /* Expected output: vertex
18 layout(location=0) in vec4 position;
19 layout(location=1) in float scale;
24 for(float i=s*s; i<10.0; i+=2.0)
26 gl_Position = position*p;