1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
12 for(float i=func(); i<10.0; i+=2.0)
14 gl_Position = position*p;
19 /* Expected output: vertex
20 layout(location=0) in vec4 position;
21 layout(location=1) in float scale;
26 for(float i=s*s; i<10.0; i+=2.0)
28 gl_Position = position*p;