1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
4 layout(location=2) in float size;
7 float scale = size*2.0;
12 float size = scale+1.0;
14 gl_Position = position*size*size*s*s;
19 /* Expected output: vertex
20 layout(location=0) in vec4 position;
21 layout(location=1) in float scale;
22 layout(location=2) in float size;
25 float size_1 = scale+1.0;
26 float scale_1 = size*2.0;
27 float s = scale_1*scale_1+1.0;
28 gl_Position = position*size_1*size_1*s*s;