1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in float scale;
4 layout(location=2) in float size;
7 float scale = size*2.0;
12 float size = scale+1.0;
14 gl_Position = position*size*size*s*s;
17 /* Expected output: vertex
18 layout(location=0) in vec4 position;
19 layout(location=1) in float scale;
20 layout(location=2) in float size;
23 float size_1 = scale+1.0;
24 float scale_1 = size*2.0;
25 float s = scale_1*scale_1+1.0;
26 gl_Position = position*size_1*size_1*s*s;