1 layout(push_constant) uniform Transform
6 #pragma MSP stage(vertex)
7 layout(location=0) in vec4 position;
8 vec4 transform_position(vec4 p)
14 gl_Position = transform_position(position);
19 /* Expected output: vertex
20 layout(push_constant) uniform Transform
24 layout(location=0) in vec4 position;
27 gl_Position = mvp*position;