1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in vec4 v;
12 gl_Position = position*(e+f);
15 /* Expected output: vertex
16 layout(location=0) in vec4 position;
17 layout(location=1) in vec4 v;
20 gl_Position = position*((v.x-v.y-(v.z-v.w))+(v.x-v.y)*(v.z-v.w));