1 #ifndef MSP_GL_STEREOCOMBINER_H_
2 #define MSP_GL_STEREOCOMBINER_H_
19 virtual ~StereoCombiner() { }
21 unsigned get_width_divisor() const { return width_div; }
22 unsigned get_height_divisor() const { return height_div; }
23 bool is_aspect_kept() const { return keep_aspect; }
24 float get_field_of_view() const { return fov; }
26 virtual void render(const Texture2D &, const Texture2D &) const = 0;