1 #ifndef MSP_GL_UNIFORMBLOCK_H_
2 #define MSP_GL_UNIFORMBLOCK_H_
18 std::map<int, const Uniform *> uniforms;
20 UniformBlock(const UniformBlock &);
21 UniformBlock &operator=(const UniformBlock &);
25 void attach(int, const Uniform &);
27 void apply(int) const;