3 This file is part of libmspgl
4 Copyright © 2007 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
11 #include "objectpass.h"
21 Stores a complete multipass rendering technique for an Object. This includes
22 shaders, textures and a material. A Technique can also specify empty texture
23 slots which Objects must override.
28 class Loader: public Msp::DataFile::CollectionObjectLoader<Technique>
31 Loader(Technique &, Collection &);
34 virtual void finish();
35 void material_inline();
36 void pass(const std::string &);
37 void shader(const std::string &);
38 void shader_texture(const std::string &);
39 void texture(const std::string &);
40 void texture_slot(const std::string &);
47 const Texture *texture;
49 TextureSlot(): texture(0) { }
52 typedef std::map<Tag, ObjectPass> PassMap;
54 std::vector<TextureSlot> textures;
55 const Texture *main_texture;
57 ObjectPass *normal_pass;
58 const Material *material;
64 bool has_pass(const GL::Tag &) const;
65 const ObjectPass &get_pass(const GL::Tag &) const;
66 unsigned get_n_textures() const { return textures.size(); }
67 unsigned get_texture_index(const std::string &) const;
68 const Texture *get_texture(unsigned) const;
69 const Texture *get_main_texture() const { return main_texture; }
70 const Material *get_material() const { return material; }