1 #ifndef MSP_GL_RENDERABLE_H_
2 #define MSP_GL_RENDERABLE_H_
5 #include <msp/geometry/boundingsphere.h>
15 Base class for renderable objects. All Renderables must support rendering with
16 a Renderer, and may optionally provide support for standalone rendering.
18 The render methods take a Tag to identify a render pass. It is most commonly
19 used together with Techniques and Pipelines to implement multipass rendering.
21 The setup_frame and finish_frame methods provide a mechanism for performing
22 once-per-frame operations. This is most useful for effects, which may need to
23 do auxiliary rendering. With complex rendering hierarchies, these methods may
24 be called multiple times for one frame, but it's guaranteed that no rendering
25 will occur before a setup_frame call or after a finish_frame call.
32 virtual ~Renderable() { }
34 /** Returns a key used for grouping Renderables in an InstanceScene. The
35 returned value is treated as opaque. */
36 virtual long get_instance_key() const { return 0; }
38 /** Returns the model matrix of the Renderable. Null is returned if no such
40 virtual const Matrix *get_matrix() const { return 0; }
42 /** Returns a bounding sphere that completely encloses the Renderable. The
43 bounding sphere is expressed in the renderable's coordinates. Null is
44 returned if the bounding sphere cannot be determined. */
45 virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return 0; }
47 /** Called when starting to render a new frame. */
48 virtual void setup_frame() const { }
50 /** Called when a complete frame has been rendered. */
51 virtual void finish_frame() const { }
53 /** Renders the Renderable without a renderer. This can be convenient in
54 some simple cases, but most renderables don't need to implement this
56 virtual void render(const Tag & = Tag()) const;
58 /** Renders the Renderable. Implementors should take care to return the
59 renderer to the state it was in, for example by using Renderer::Push. */
60 virtual void render(Renderer &, const Tag & = Tag()) const = 0;