1 #include <msp/strings/format.h>
4 #include "postprocessor.h"
6 #include "rendertarget.h"
25 Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f):
34 if(target_format.empty())
35 throw invalid_argument("Sequence::Sequence");
37 FrameFormat postproc_fmt = target_format;
38 postproc_fmt.set_samples(1);
39 target[0] = new RenderTarget(width, height, postproc_fmt);
40 target[1] = new RenderTarget(width, height, postproc_fmt);
42 if(target_format.get_samples()>1)
43 target_ms = new RenderTarget(width, height, target_format);
48 for(PostProcStep &p: postproc)
56 void Sequence::set_clear_enabled(bool c)
61 void Sequence::set_clear_colors(const vector<Color> &c)
67 void Sequence::set_clear_depth(float d)
73 void Sequence::set_clear_stencil(int s)
79 Sequence::Step &Sequence::add_step(Tag tag, Renderable &r)
81 steps.push_back(Step(tag, &r));
85 void Sequence::add_postprocessor(PostProcessor &pp)
87 add_postprocessor(&pp, false);
90 void Sequence::add_postprocessor_owned(PostProcessor *pp)
92 add_postprocessor(pp, true);
95 void Sequence::add_postprocessor(PostProcessor *pp, bool owned)
97 if(target_format.empty())
101 throw invalid_operation("Sequence::add_postprocessor");
103 postproc.push_back(PostProcStep(pp, owned));
106 void Sequence::setup_frame(Renderer &renderer)
108 for(const Step &s: steps)
109 if(Renderable *renderable = s.get_renderable())
110 renderable->setup_frame(renderer);
113 void Sequence::finish_frame()
115 for(const Step &s: steps)
116 if(Renderable *renderable = s.get_renderable())
117 renderable->finish_frame();
120 void Sequence::render(Renderer &renderer, Tag tag) const
125 Renderer::Push _push(renderer);
127 const Framebuffer *out_fbo = renderer.get_framebuffer();
130 renderer.set_framebuffer(&(target_ms ? target_ms : target[0])->get_framebuffer());
134 const Framebuffer *target_fbo = renderer.get_framebuffer();
136 throw invalid_operation("Sequence::render");
138 const FrameFormat &format = target_fbo->get_format();
139 ClearValue clear_values[7];
141 Color default_color = (clear_colors.empty() ? Color(0.0f, 0.0f, 0.0f, 0.0f) : clear_colors.front());
142 ClearValue *cv = clear_values;
143 for(FrameAttachment a: format)
145 if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
146 cv->depth_stencil.depth = clear_depth;
147 else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
148 cv->depth_stencil.stencil = clear_stencil;
150 cv->color = (i<clear_colors.size() ? clear_colors[i++] : default_color);
154 renderer.clear(clear_values);
157 for(const Step &s: steps)
159 Renderer::Push _push2(renderer);
161 renderer.set_depth_test(&s.get_depth_test());
162 renderer.set_stencil_test(&s.get_stencil_test());
163 renderer.set_blend(&s.get_blend());
165 if (const Lighting *lighting = s.get_lighting())
166 renderer.add_shader_data(lighting->get_shader_data());
167 renderer.set_clipping(s.get_clipping());
169 if(const Renderable *renderable = s.get_renderable())
170 renderer.render(*renderable, s.get_tag());
176 renderer.resolve_multisample(target[0]->get_framebuffer());
178 renderer.set_depth_test(0);
179 renderer.set_stencil_test(0);
180 renderer.set_blend(0);
182 for(unsigned i=0; i<postproc.size(); ++i)
185 renderer.set_framebuffer(i+1<postproc.size() ? &target[1-j]->get_framebuffer() : out_fbo);
186 const Texture2D &color = target[j]->get_target_texture(COLOR_ATTACHMENT);
187 const Texture2D &depth = target[j]->get_target_texture(DEPTH_ATTACHMENT);
188 postproc[i].postproc->render(renderer, color, depth);
193 void Sequence::set_debug_name(const string &name)
196 for(unsigned i=0; i<2; ++i)
198 target[i]->set_debug_name(format("%s [RT:%d]", name, i));
200 target_ms->set_debug_name(name+" [RT:ms]");
207 Sequence::Step::Step(Tag t, Renderable *r):
214 void Sequence::Step::set_lighting(const Lighting *l)
219 void Sequence::Step::set_depth_test(const DepthTest &dt)
224 void Sequence::Step::set_stencil_test(const StencilTest &st)
229 void Sequence::Step::set_blend(const Blend &b)
234 void Sequence::Step::set_clipping(const Clipping *c)