1 #ifndef MSP_GL_ORDEREDSCENE_H_
2 #define MSP_GL_ORDEREDSCENE_H_
11 A scene that renders its contents in a specific order. Inserting Renderables
12 in the middle and removing them are O(N) operations.
14 class OrderedScene: public Scene
20 std::vector<Renderable *> renderables;
23 virtual void add(Renderable &);
24 virtual void remove(Renderable &);
25 void prepend(Renderable &);
26 void insert(unsigned, Renderable &);
27 void insert_after(Renderable &, Renderable &);
29 virtual void setup_frame(Renderer &);
30 virtual void finish_frame();
33 virtual void render(Renderer &, Tag = Tag()) const;