1 #include <msp/core/algorithm.h>
2 #include "orderedscene.h"
8 void OrderedScene::add(Renderable &r)
10 renderables.push_back(&r);
13 void OrderedScene::remove(Renderable &r)
15 auto end = std::remove(renderables.begin(), renderables.end(), &r);
16 renderables.erase(end, renderables.end());
19 void OrderedScene::prepend(Renderable &r)
21 renderables.insert(renderables.begin(), &r);
24 void OrderedScene::insert(unsigned index, Renderable &r)
26 auto i = renderables.begin();
27 for(; (i!=renderables.end() && index); ++i, --index) ;
28 renderables.insert(i, &r);
31 void OrderedScene::insert_after(Renderable &after, Renderable &r)
33 auto i = find(renderables, &after);
34 renderables.insert(i, &r);
37 void OrderedScene::setup_frame(Renderer &renderer)
39 for(Renderable *r: renderables)
40 r->setup_frame(renderer);
43 void OrderedScene::finish_frame()
45 for(Renderable *r: renderables)
49 void OrderedScene::render(Renderer &renderer, Tag tag) const
51 if(setup_frustum(renderer))
53 for(Renderable *r: renderables)
55 renderer.render(*r, tag);
59 for(Renderable *r: renderables)
60 renderer.render(*r, tag);