3 This file is part of libmspgl
4 Copyright © 2007 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #ifndef MSP_GL_PROGRAMDATA_H_
9 #define MSP_GL_PROGRAMDATA_H_
12 #include <msp/datafile/loader.h>
21 Stores uniform variables for a shader program.
26 class Loader: public DataFile::Loader
33 Loader(ProgramData &, Program &);
35 void uniform1(const std::string &, float);
36 void uniform2(const std::string &, float, float);
37 void uniform3(const std::string &, float, float, float);
38 void uniform4(const std::string &, float, float, float, float);
42 std::map<int, Uniform *> data;
44 ProgramData(const ProgramData &);
45 ProgramData &operator=(const ProgramData &);
50 void uniform(int, Uniform *);
51 void uniform(int, int);
52 void uniform(int, float);
53 void uniform(int, float, float);
54 void uniform2(int, const float *);
55 void uniform(int, float, float, float);
56 void uniform3(int, const float *);
57 void uniform(int, float, float, float, float);
58 void uniform4(int, const float *);
59 void uniform_matrix4(int, const float *);