3 This file is part of libmspgl
4 Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #ifndef MSP_GL_PROGRAMDATA_H_
9 #define MSP_GL_PROGRAMDATA_H_
12 #include <msp/datafile/objectloader.h>
25 Stores uniform variables for a shader program.
30 class Loader: public DataFile::ObjectLoader<ProgramData>
33 Loader(ProgramData &);
35 void uniform1i(const std::string &, int);
36 void uniform1f(const std::string &, float);
37 void uniform2f(const std::string &, float, float);
38 void uniform3f(const std::string &, float, float, float);
39 void uniform4f(const std::string &, float, float, float, float);
43 const Program &program;
44 std::map<int, Uniform *> data;
46 ProgramData &operator=(const ProgramData &);
48 explicit ProgramData(const Program &);
49 ProgramData(const ProgramData &);
53 void uniform(int, Uniform *);
55 void uniform(int, int);
56 void uniform(int, float);
57 void uniform(int, float, float);
58 void uniform2(int, const float *);
59 void uniform(int, float, float, float);
60 void uniform(int, const Vector3 &);
61 void uniform3(int, const float *);
62 void uniform(int, float, float, float, float);
63 void uniform(int, const Vector4 &);
64 void uniform(int, const Color &);
65 void uniform4(int, const float *);
66 void uniform_matrix4(int, const float *);
67 void uniform_matrix4(int, const Matrix &);
69 void uniform(const std::string &, int);
70 void uniform(const std::string &, float);
71 void uniform(const std::string &, float, float);
72 void uniform2(const std::string &, const float *);
73 void uniform(const std::string &, float, float, float);
74 void uniform(const std::string &, const Vector3 &);
75 void uniform3(const std::string &, const float *);
76 void uniform(const std::string &, float, float, float, float);
77 void uniform(const std::string &, const Vector4 &);
78 void uniform(const std::string &, const Color &);
79 void uniform4(const std::string &, const float *);
80 void uniform_matrix4(const std::string &, const float *);
81 void uniform_matrix4(const std::string &, const Matrix &);