6 #include "programdata.h"
8 #include "uniformblock.h"
16 ProgramData::ProgramData():
22 // Blocks are intentionally left uncopied
23 ProgramData::ProgramData(const ProgramData &other):
24 uniform_slots(other.uniform_slots),
25 uniforms(other.uniforms),
30 for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
34 ProgramData &ProgramData::operator=(const ProgramData &other)
36 for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
40 uniform_slots = other.uniform_slots;
41 for(vector<Uniform *>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
42 uniforms.push_back((*i)->clone());
44 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
45 delete i->second.block;
55 ProgramData::~ProgramData()
57 for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
59 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
60 delete i->second.block;
64 void ProgramData::uniform(const string &name, Uniform *uni)
66 if(name[name.size()-1]==']')
67 throw invalid_argument("ProgramData::uniform");
69 SlotMap::iterator i = uniform_slots.find(name);
70 if(i!=uniform_slots.end())
72 Uniform *&slot = uniforms[i->second];
73 /* UniformBlock does not copy the uniforms, so existing default blocks
74 will be left with stale pointers. This is not a problem as long as no
75 one stores pointers to the blocks and expects them to stay valid. */
79 if(i->second<MASK_BITS)
80 dirty |= 1<<i->second;
81 else // Force a full update if the mask isn't wide enough
86 uniform_slots[name] = uniforms.size();
87 uniforms.push_back(uni);
92 void ProgramData::uniform(const string &name, int v)
94 uniform(name, new Uniform1i(v));
97 void ProgramData::uniform(const string &name, float v)
99 uniform(name, new Uniform1f(v));
102 void ProgramData::uniform(const string &name, int v0, int v1)
104 int va[2] = { v0, v1 };
108 void ProgramData::uniform(const string &name, float v0, float v1)
110 float va[2] = { v0, v1 };
114 void ProgramData::uniform2(const string &name, const int *v)
116 uniform(name, new Uniform2i(v));
119 void ProgramData::uniform2(const string &name, const float *v)
121 uniform(name, new Uniform2f(v));
124 void ProgramData::uniform(const string &name, int v0, int v1, int v2)
126 int va[3] = { v0, v1, v2 };
130 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
132 float va[3] = { v0, v1, v2 };
136 void ProgramData::uniform(const string &name, const Vector3 &v)
138 uniform(name, v.x, v.y, v.z);
141 void ProgramData::uniform3(const string &name, const int *v)
143 uniform(name, new Uniform3i(v));
146 void ProgramData::uniform3(const string &name, const float *v)
148 uniform(name, new Uniform3f(v));
151 void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3)
153 int va[4] = { v0, v1, v2, v3 };
157 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
159 float va[4] = { v0, v1, v2, v3 };
163 void ProgramData::uniform(const string &name, const Vector4 &v)
165 uniform(name, v.x, v.y, v.z, v.w);
168 void ProgramData::uniform(const string &name, const Color &c)
170 uniform(name, c.r, c.g, c.b, c.a);
173 void ProgramData::uniform4(const string &name, const int *v)
175 uniform(name, new Uniform4i(v));
178 void ProgramData::uniform4(const string &name, const float *v)
180 uniform(name, new Uniform4f(v));
183 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &m)
185 uniform_matrix2(name, &m(0, 0));
188 void ProgramData::uniform_matrix2(const string &name, const float *v)
190 uniform(name, new UniformMatrix2x2f(v));
193 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
195 uniform_matrix3(name, &m(0, 0));
198 void ProgramData::uniform_matrix3(const string &name, const float *v)
200 uniform(name, new UniformMatrix3x3f(v));
203 void ProgramData::uniform(const string &name, const Matrix &m)
205 uniform_matrix4(name, m.data());
208 void ProgramData::uniform_matrix4(const string &name, const float *v)
210 uniform(name, new UniformMatrix4x4f(v));
213 void ProgramData::uniform1_array(const string &name, unsigned n, const int *v)
215 uniform(name, new UniformArray<Uniform1i>(n, v));
218 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
220 uniform(name, new UniformArray<Uniform1f>(n, v));
223 void ProgramData::uniform2_array(const string &name, unsigned n, const int *v)
225 uniform(name, new UniformArray<Uniform2i>(n, v));
228 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
230 uniform(name, new UniformArray<Uniform2f>(n, v));
233 void ProgramData::uniform3_array(const string &name, unsigned n, const int *v)
235 uniform(name, new UniformArray<Uniform3i>(n, v));
238 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
240 uniform(name, new UniformArray<Uniform3f>(n, v));
243 void ProgramData::uniform4_array(const string &name, unsigned n, const int *v)
245 uniform(name, new UniformArray<Uniform4i>(n, v));
248 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
250 uniform(name, new UniformArray<Uniform4f>(n, v));
253 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
255 uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
258 unsigned ProgramData::compute_slot_mask(const Program::UniformBlockInfo &block) const
261 for(vector<const Program::UniformInfo *>::const_iterator i=block.uniforms.begin(); i!=block.uniforms.end(); ++i)
263 SlotMap::const_iterator j = uniform_slots.find((*i)->name);
264 if(j!=uniform_slots.end() && j->second<MASK_BITS)
265 mask |= 1<<j->second;
271 void ProgramData::update_block(UniformBlock &block, const Program::UniformBlockInfo &info) const
273 for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
275 SlotMap::const_iterator j = uniform_slots.find((*i)->name);
276 if(j!=uniform_slots.end())
277 block.attach(**i, *uniforms[j->second]);
281 ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBlockInfo &info) const
283 BlockMap::iterator i = blocks.find(info.layout_hash);
286 unsigned used = compute_slot_mask(info);
291 if(info.bind_point>=0)
295 buffer = new Buffer(UNIFORM_BUFFER);
296 buffer->set_usage(STREAM_DRAW);
299 block = new UniformBlock(info.data_size);
300 block->use_buffer(buffer, last_block);
304 block = new UniformBlock;
306 i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(used, block))).first;
312 void ProgramData::apply() const
314 const Program *prog = Program::current();
316 throw invalid_operation("ProgramData::apply");
318 Program::LayoutHash layout = prog->get_uniform_layout_hash();
319 ProgramUniforms &pu = programs[layout];
321 Mask force_dirty = (dirty==ALL_ONES ? ALL_ONES : 0U);
322 Mask affected = (dirty&pu.used) | force_dirty;
323 if(affected|pu.dirty)
325 /* If the global dirty flag affects this program, add it to per-program
326 dirty flags and clear the global flag. A previously unseen program will
327 always cause this to happen. */
330 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
331 i->second.dirty |= (dirty&i->second.used) | force_dirty;
332 for(ProgramMap::iterator i=programs.begin(); i!=programs.end(); ++i)
333 i->second.dirty |= (dirty&i->second.used) | force_dirty;
337 const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
339 if(pu.dirty==ALL_ONES)
341 /* The set of uniforms has changed since this program was last used.
342 Regenerate the list of uniform blocks. */
344 pu.blocks.reserve(prog_blocks.size());
347 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
349 SharedBlock *shared = get_shared_block(i->second);
352 if(shared->dirty==ALL_ONES)
353 shared->used = compute_slot_mask(i->second);
354 pu.used |= shared->used;
357 pu.blocks.push_back(ProgramBlock(i->second.bind_point, shared));
361 // Update the contents of all dirty blocks.
362 bool buffered_blocks_updated = false;
363 std::vector<ProgramBlock>::iterator j = pu.blocks.begin();
364 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i, ++j)
366 if(!j->shared || !j->shared->dirty)
369 update_block(*j->block, i->second);
370 j->shared->dirty = 0;
371 buffered_blocks_updated |= (j->bind_point>=0);
376 /* If any blocks stored in the buffer were updated, bind the buffer here
377 to avoid state thrashing. */
378 if(buffered_blocks_updated)
382 for(vector<ProgramBlock>::iterator i=pu.blocks.begin(); i!=pu.blocks.end(); ++i)
384 i->block->apply(i->bind_point);
388 ProgramData::SharedBlock::SharedBlock(unsigned u, UniformBlock *b):
395 ProgramData::ProgramBlock::ProgramBlock():
401 ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b):
403 block(b ? b->block : 0),
408 ProgramData::ProgramUniforms::ProgramUniforms():
414 ProgramData::Loader::Loader(ProgramData &pd):
415 DataFile::ObjectLoader<ProgramData>(pd)
417 add("uniform", &Loader::uniform1i);
418 add("uniform1i", &Loader::uniform1i);
419 add("uniform", &Loader::uniform1f);
420 add("uniform1f", &Loader::uniform1f);
421 add("uniform", &Loader::uniform2i);
422 add("uniform2i", &Loader::uniform2i);
423 add("uniform", &Loader::uniform2f);
424 add("uniform2f", &Loader::uniform2f);
425 add("uniform", &Loader::uniform3i);
426 add("uniform3i", &Loader::uniform3i);
427 add("uniform", &Loader::uniform3f);
428 add("uniform3f", &Loader::uniform3f);
429 add("uniform", &Loader::uniform4i);
430 add("uniform4i", &Loader::uniform4i);
431 add("uniform", &Loader::uniform4f);
432 add("uniform4f", &Loader::uniform4f);
433 add("uniform1i_array", &Loader::uniform1i_array);
434 add("uniform1f_array", &Loader::uniform1f_array);
435 add("uniform2f_array", &Loader::uniform2f_array);
436 add("uniform3f_array", &Loader::uniform3f_array);
437 add("uniform4f_array", &Loader::uniform4f_array);
438 add("uniform_array", &Loader::uniform_array);
441 void ProgramData::Loader::uniform1i(const string &n, int v)
446 void ProgramData::Loader::uniform1f(const string &n, float v)
451 void ProgramData::Loader::uniform2i(const string &n, int v0, int v1)
453 obj.uniform(n, v0, v1);
456 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
458 obj.uniform(n, v0, v1);
461 void ProgramData::Loader::uniform3i(const string &n, int v0, int v1, int v2)
463 obj.uniform(n, v0, v1, v2);
466 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
468 obj.uniform(n, v0, v1, v2);
471 void ProgramData::Loader::uniform4i(const string &n, int v0, int v1, int v2, int v3)
473 obj.uniform(n, v0, v1, v2, v3);
476 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
478 obj.uniform(n, v0, v1, v2, v3);
481 void ProgramData::Loader::uniform_array_(const string &n, DataType t, unsigned e)
483 ArrayLoader ldr(t, e);
485 unsigned size = ldr.get_size();
487 throw logic_error("empty uniform array");
489 DataType type = ldr.get_data_type();
490 unsigned elem_size = ldr.get_element_size();
493 const int *data = reinterpret_cast<const int *>(ldr.get_data());
495 obj.uniform1_array(n, size, data);
496 else if(elem_size==2)
497 obj.uniform2_array(n, size, data);
498 else if(elem_size==3)
499 obj.uniform3_array(n, size, data);
500 else if(elem_size==4)
501 obj.uniform4_array(n, size, data);
503 throw logic_error("unsupported combination of array type and element size");
507 const float *data = reinterpret_cast<const float *>(ldr.get_data());
509 obj.uniform1_array(n, size, data);
510 else if(elem_size==2)
511 obj.uniform2_array(n, size, data);
512 else if(elem_size==3)
513 obj.uniform3_array(n, size, data);
514 else if(elem_size==4)
515 obj.uniform4_array(n, size, data);
517 throw logic_error("unsupported combination of array type and element size");
520 throw logic_error("unsupported array type");
523 void ProgramData::Loader::uniform1i_array(const string &n)
525 uniform_array_(n, INT, 1);
528 void ProgramData::Loader::uniform1f_array(const string &n)
530 uniform_array_(n, FLOAT, 1);
533 void ProgramData::Loader::uniform2i_array(const string &n)
535 uniform_array_(n, INT, 2);
538 void ProgramData::Loader::uniform2f_array(const string &n)
540 uniform_array_(n, FLOAT, 2);
543 void ProgramData::Loader::uniform3i_array(const string &n)
545 uniform_array_(n, INT, 3);
548 void ProgramData::Loader::uniform3f_array(const string &n)
550 uniform_array_(n, FLOAT, 3);
553 void ProgramData::Loader::uniform4i_array(const string &n)
555 uniform_array_(n, INT, 4);
558 void ProgramData::Loader::uniform4f_array(const string &n)
560 uniform_array_(n, FLOAT, 4);
563 void ProgramData::Loader::uniform_array(const string &n)
565 uniform_array_(n, static_cast<DataType>(0), 0);
569 ProgramData::ArrayLoader::ArrayLoader(DataType t, unsigned e):
573 add("uniform", &ArrayLoader::uniform1i);
574 add("uniform1i", &ArrayLoader::uniform1i);
575 add("uniform", &ArrayLoader::uniform1f);
576 add("uniform1f", &ArrayLoader::uniform1f);
577 add("uniform", &ArrayLoader::uniform2f);
578 add("uniform2f", &ArrayLoader::uniform2f);
579 add("uniform", &ArrayLoader::uniform3f);
580 add("uniform3f", &ArrayLoader::uniform3f);
581 add("uniform", &ArrayLoader::uniform4f);
582 add("uniform4f", &ArrayLoader::uniform4f);
585 void ProgramData::ArrayLoader::uniform(DataType t, unsigned e, const void *v)
587 if(element_size && (t!=type || e!=element_size))
588 throw logic_error("heterogeneous array contents");
596 const char *cv = reinterpret_cast<const char *>(v);
597 data.insert(data.end(), cv, cv+element_size*4);
600 void ProgramData::ArrayLoader::uniform1i(int v)
605 void ProgramData::ArrayLoader::uniform1f(float v)
607 uniform(FLOAT, 1, &v);
610 void ProgramData::ArrayLoader::uniform2i(int v0, int v1)
612 int va[2] = { v0, v1 };
616 void ProgramData::ArrayLoader::uniform2f(float v0, float v1)
618 float va[2] = { v0, v1 };
619 uniform(FLOAT, 2, va);
622 void ProgramData::ArrayLoader::uniform3i(int v0, int v1, int v2)
624 int va[3] = { v0, v1, v2 };
628 void ProgramData::ArrayLoader::uniform3f(float v0, float v1, float v2)
630 float va[3] = { v0, v1, v2 };
631 uniform(FLOAT, 3, va);
634 void ProgramData::ArrayLoader::uniform4i(int v0, int v1, int v2, int v3)
636 int va[4] = { v0, v1, v2, v3 };
640 void ProgramData::ArrayLoader::uniform4f(float v0, float v1, float v2, float v3)
642 float va[4] = { v0, v1, v2, v3 };
643 uniform(FLOAT, 4, va);