1 #ifndef MSP_GL_PRIMITIVETYPE_H_
2 #define MSP_GL_PRIMITIVETYPE_H_
4 #include <msp/strings/lexicalcast.h>
14 LINE_STRIP = GL_LINE_STRIP,
15 LINE_LOOP = GL_LINE_LOOP,
16 TRIANGLES = GL_TRIANGLES,
17 TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
18 TRIANGLE_FAN = GL_TRIANGLE_FAN,
20 QUAD_STRIP = GL_QUAD_STRIP,
24 void operator>>(const LexicalConverter &, PrimitiveType &);