1 #ifndef MSP_GL_PIXELFORMAT_H_
2 #define MSP_GL_PIXELFORMAT_H_
4 #include <msp/graphics/pixelformat.h>
5 #include <msp/strings/lexicalcast.h>
7 #include <msp/gl/extensions/arb_depth_texture.h>
8 #include <msp/gl/extensions/arb_texture_float.h>
9 #include <msp/gl/extensions/ext_bgra.h>
10 #include <msp/gl/extensions/ext_texture_srgb.h>
11 #include <msp/gl/extensions/msp_legacy_features.h>
12 #include <msp/gl/extensions/msp_sized_internal_formats.h>
19 STENCIL_INDEX = GL_STENCIL_INDEX,
20 DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
21 DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,
22 DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24,
23 DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32,
33 SRGB_ALPHA = GL_SRGB_ALPHA,
35 SRGB8_ALPHA8 = GL_SRGB8_ALPHA8,
38 LUMINANCE = GL_LUMINANCE,
39 LUMINANCE8 = GL_LUMINANCE8,
40 // TODO Remove LUMINANCE(_ALPHA) float formats once ARB_texture_rg becomes supported
41 LUMINANCE16F = GL_LUMINANCE16F_ARB,
42 LUMINANCE32F = GL_LUMINANCE32F_ARB,
43 LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA,
44 LUMINANCE_ALPHA8 = GL_LUMINANCE8_ALPHA8,
45 LUMINANCE_ALPHA16F = GL_LUMINANCE_ALPHA16F_ARB,
46 LUMINANCE_ALPHA32F = GL_LUMINANCE_ALPHA32F_ARB,
47 SLUMINANCE = GL_SLUMINANCE,
48 SLUMINANCE8 = GL_SLUMINANCE8,
49 SLUMINANCE_ALPHA = GL_SLUMINANCE_ALPHA,
50 SLUMINANCE8_ALPHA8 = GL_SLUMINANCE8_ALPHA8
53 void operator>>(const LexicalConverter &, PixelFormat &);
55 PixelFormat pixelformat_from_graphics(Graphics::PixelFormat);
56 PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat, bool = false);
58 PixelFormat get_base_pixelformat(PixelFormat);
59 PixelFormat get_srgb_pixelformat(PixelFormat);
60 unsigned get_component_count(PixelFormat);
61 unsigned get_component_size(PixelFormat);
62 unsigned get_pixel_size(PixelFormat);
64 void require_pixelformat(PixelFormat);