1 #include <msp/datafile/collection.h>
2 #include <msp/strings/format.h>
7 #include "objectinstance.h"
9 #include "programdata.h"
11 #include "technique.h"
12 #include "texturing.h"
27 void Object::set_mesh(unsigned i, const Mesh *m)
30 throw InvalidParameterValue("LODs must be continuous");
39 const Mesh *Object::get_mesh(unsigned i) const
44 return meshes[i].get();
47 void Object::set_technique(const Technique *t)
53 void Object::render(const Tag &tag) const
55 const RenderPass *pass = get_pass(tag);
59 Bind bind_shader(pass->get_shader_program());
60 if(pass->get_shader_data())
61 pass->get_shader_data()->apply();
62 Bind bind_material(pass->get_material());
63 Bind bind_texturing(pass->get_texturing());
65 meshes.front()->draw();
68 void Object::render(Renderer &renderer, const Tag &tag) const
70 const RenderPass *pass = get_pass(tag);
74 Renderer::Push push(renderer);
75 renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
76 renderer.set_material(pass->get_material());
77 renderer.set_texturing(pass->get_texturing());
79 meshes.front()->draw(renderer);
82 void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const
84 const RenderPass *pass = get_pass(tag);
88 Renderer::Push push(renderer);
89 renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
90 renderer.set_material(pass->get_material());
91 renderer.set_texturing(pass->get_texturing());
93 inst.setup_render(renderer, tag);
94 unsigned lod = min<unsigned>(inst.get_level_of_detail(), meshes.size()-1);
95 meshes[lod]->draw(renderer);
96 inst.finish_render(renderer, tag);
99 const RenderPass *Object::get_pass(const Tag &tag) const
101 if(!technique || !technique->has_pass(tag))
103 return &technique->get_pass(tag);
107 Object::Loader::Loader(Object &o):
108 DataFile::CollectionObjectLoader<Object>(o, 0)
113 Object::Loader::Loader(Object &o, Collection &c):
114 DataFile::CollectionObjectLoader<Object>(o, &c)
119 void Object::Loader::init()
121 allow_pointer_reload = false;
123 add("mesh", &Loader::mesh_inline);
124 add("mesh", &Loader::mesh_inline_lod);
125 add("mesh", &Loader::mesh);
126 add("mesh", &Loader::mesh_lod);
127 add("technique", &Loader::technique_inline);
128 add("technique", &Loader::technique);
130 // Deprecated alias, will be removed
131 add("lod_mesh", &Loader::mesh_lod);
134 void Object::Loader::mesh_inline()
136 RefPtr<Mesh> msh = new Mesh;
138 obj.meshes.front() = msh;
141 void Object::Loader::mesh_inline_lod(unsigned l)
143 if(l>obj.meshes.size())
144 throw InvalidParameterValue("LODs must be continuous");
146 RefPtr<Mesh> msh = new Mesh;
148 if(l==obj.meshes.size())
149 obj.meshes.push_back(msh);
154 void Object::Loader::mesh(const std::string &n)
156 obj.set_mesh(get_collection().get<Mesh>(n));
159 void Object::Loader::mesh_lod(unsigned l, const string &n)
161 obj.set_mesh(l, get_collection().get<Mesh>(n));
164 void Object::Loader::technique_inline()
166 RefPtr<Technique> tech = new Technique;
168 load_sub(*tech, get_collection());
171 obj.technique = tech;
174 void Object::Loader::technique(const std::string &n)
176 obj.set_technique(get_collection().get<Technique>(n));