1 #ifndef MSP_GL_TECHNIQUE_H_
2 #define MSP_GL_TECHNIQUE_H_
4 #include "renderpass.h"
14 Ties multiple tagged render passes together.
19 class Loader: public Msp::DataFile::CollectionObjectLoader<Technique>
22 std::string inline_base_name;
24 static ActionMap shared_actions;
28 Loader(Technique &, Collection &);
30 virtual void init_actions();
33 void set_inline_base_name(const std::string &);
36 void inherit(const std::string &);
37 void pass(const std::string &);
41 class InheritLoader: public Msp::DataFile::CollectionObjectLoader<Technique>
44 InheritLoader(Technique &, Collection &);
47 void material(const std::string &, const std::string &);
48 void texture(const std::string &, const std::string &);
52 std::map<Tag, RenderPass> passes;
55 RenderPass &add_pass(Tag);
56 bool has_pass(Tag) const;
57 const RenderPass &get_pass(Tag) const;
58 const RenderPass *find_pass(Tag) const;
59 const std::map<Tag, RenderPass> &get_passes() const { return passes; }
60 bool replace_texture(const std::string &, const Texture &);
61 bool replace_material(const std::string &, const Material &);
62 bool replace_uniforms(const ProgramData &);
63 DEPRECATED bool has_shaders() const;
65 void set_debug_name(const std::string &);