1 #ifndef MSP_GL_RENDERPASS_H_
2 #define MSP_GL_RENDERPASS_H_
4 #include <msp/core/refptr.h>
5 #include <msp/datafile/objectloader.h>
19 Encapsulates the data that determines the appearance of a rendered surface.
20 This includes shader and data for it, material and texturing.
25 class Loader: public DataFile::CollectionObjectLoader<RenderPass>
28 static ActionMap shared_actions;
32 Loader(RenderPass &, Collection &);
35 virtual void init_actions();
36 virtual void finish();
38 static std::string get_shader_name(const std::string &);
40 void material_inline();
41 void material(const std::string &);
42 void shader(const std::string &);
43 void texture(const std::string &);
44 void texunit(unsigned);
45 void texunit_named(unsigned, const std::string &);
47 void uniform_slot(const std::string &);
48 void uniform_slot2(const std::string &, const std::string &);
54 class Loader: public DataFile::CollectionObjectLoader<TextureSlot>
57 std::string auto_slot_name;
60 Loader(TextureSlot &, const std::string &, Collection *);
67 std::string slot_name;
68 const Texture *texture;
69 const Sampler *sampler;
71 TextureSlot(Tag t): tag(t), texture(0), sampler(0) { }
74 RefPtr<const Program> shprog;
75 bool shprog_from_material;
76 RefPtr<ProgramData> shdata;
77 std::map<Tag, Tag> uniform_slots;
78 RefPtr<const Material> material;
79 std::string material_slot;
80 std::vector<TextureSlot> textures;
83 bool image_based_lighting;
89 void maybe_create_material_shader();
90 void set_material_textures();
93 void set_shader_program(const Program *, const ProgramData *);
94 const Program *get_shader_program() const { return shprog.get(); }
95 const ProgramData *get_shader_data() const { return shdata.get(); }
96 Tag get_slotted_uniform_tag(Tag) const;
97 void set_material(const Material *);
98 const Material *get_material() const { return material.get(); }
99 const std::string &get_material_slot_name() const { return material_slot; }
100 void set_texture(Tag, const Texture *, const Sampler * = 0);
101 Tag get_texture_tag(const std::string &) const;
102 DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
103 DEPRECATED const Texturing *get_texturing() const { return 0; }
104 DEPRECATED int get_texture_index(const std::string &) const;
105 void set_back_faces(bool);
106 bool get_back_faces() const { return back_faces; }
107 void set_receive_shadows(bool);
108 bool get_receive_shadows() const { return receive_shadows; }
109 void set_image_based_lighting(bool);
110 bool get_image_based_lighting() const { return image_based_lighting; }
112 void apply(Renderer &) const;
114 void set_debug_name(const std::string &);