1 #ifndef MSP_GL_RENDERPASS_H_
2 #define MSP_GL_RENDERPASS_H_
4 #include <msp/core/refptr.h>
5 #include <msp/datafile/objectloader.h>
19 Encapsulates the data that determines the appearance of a rendered surface.
20 This includes shader and data for it, material and texturing.
25 class Loader: public DataFile::CollectionObjectLoader<RenderPass>
28 std::string inline_base_name;
30 static ActionMap shared_actions;
34 Loader(RenderPass &, Collection &);
36 virtual void init_actions();
39 void set_inline_base_name(const std::string &);
42 virtual void finish();
44 static std::string get_shader_name(const std::string &);
46 void material_inline();
47 void material(const std::string &);
48 void shader(const std::string &);
49 void texture(const std::string &);
50 void texunit(unsigned);
51 void texunit_named(unsigned, const std::string &);
53 void uniform_slot(const std::string &);
54 void uniform_slot2(const std::string &, const std::string &);
60 class Loader: public DataFile::CollectionObjectLoader<TextureSlot>
63 std::string auto_slot_name;
66 Loader(TextureSlot &, const std::string &, Collection *);
73 std::string slot_name;
74 const Texture *texture;
75 const Sampler *sampler;
77 TextureSlot(Tag t): tag(t), texture(0), sampler(0) { }
80 const Program *shprog;
81 bool shprog_from_material;
82 RefPtr<ProgramData> shdata;
83 std::map<Tag, Tag> uniform_slots;
84 const Material *material;
85 std::string material_slot;
86 std::vector<TextureSlot> textures;
89 bool image_based_lighting;
95 void maybe_create_material_shader();
96 void set_material_textures();
99 void set_shader_program(const Program *, const ProgramData *);
100 const Program *get_shader_program() const { return shprog; }
101 const ProgramData *get_shader_data() const { return shdata.get(); }
102 Tag get_slotted_uniform_tag(Tag) const;
103 void set_material(const Material *);
104 const Material *get_material() const { return material; }
105 const std::string &get_material_slot_name() const { return material_slot; }
106 void set_texture(Tag, const Texture *, const Sampler * = 0);
107 Tag get_texture_tag(const std::string &) const;
108 DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
109 DEPRECATED const Texturing *get_texturing() const { return 0; }
110 DEPRECATED int get_texture_index(const std::string &) const;
111 void set_back_faces(bool);
112 bool get_back_faces() const { return back_faces; }
113 void set_receive_shadows(bool);
114 bool get_receive_shadows() const { return receive_shadows; }
115 void set_image_based_lighting(bool);
116 bool get_image_based_lighting() const { return image_based_lighting; }
118 void apply(Renderer &) const;
120 void set_debug_name(const std::string &);