1 #ifndef MSP_GL_PROGRAMDATA_H_
2 #define MSP_GL_PROGRAMDATA_H_
5 #include <msp/core/noncopyable.h>
6 #include <msp/datafile/objectloader.h>
9 #include "reflectdata.h"
16 class too_many_uniforms: public std::runtime_error
19 too_many_uniforms(const std::string &w): std::runtime_error(w) { }
20 virtual ~too_many_uniforms() throw() { }
30 Stores uniform values for shader programs.
32 The uniforms are stored in a program-independent way, and UniformBlocks are
33 created to match the uniform layouts of different programs. If multiple
34 programs have the same layout, the same block is used for them.
36 The class is optimized for an access pattern where the set of uniforms and
37 programs stays constants, with only the values changing.
39 class ProgramData: public NonCopyable
42 class Loader: public DataFile::ObjectLoader<ProgramData>
45 Loader(ProgramData &);
47 void uniform1i(const std::string &, int);
48 void uniform1f(const std::string &, float);
49 void uniform2i(const std::string &, int, int);
50 void uniform2f(const std::string &, float, float);
51 void uniform3i(const std::string &, int, int, int);
52 void uniform3f(const std::string &, float, float, float);
53 void uniform4i(const std::string &, int, int, int, int);
54 void uniform4f(const std::string &, float, float, float, float);
55 void uniform_array_(const std::string &, DataType, unsigned);
56 void uniform1i_array(const std::string &);
57 void uniform1f_array(const std::string &);
58 void uniform2i_array(const std::string &);
59 void uniform2f_array(const std::string &);
60 void uniform3i_array(const std::string &);
61 void uniform3f_array(const std::string &);
62 void uniform4i_array(const std::string &);
63 void uniform4f_array(const std::string &);
64 void uniform_array(const std::string &);
68 class ArrayLoader: public DataFile::Loader
72 unsigned element_size;
73 std::vector<char> data;
76 ArrayLoader(DataType, unsigned);
78 DataType get_data_type() const { return type; }
79 unsigned get_element_size() const { return element_size; }
80 const void *get_data() const { return &data[0]; }
81 unsigned get_size() const { return data.size()/(4*element_size); }
84 void uniform(DataType, unsigned, const void *);
86 void uniform1f(float);
87 void uniform2i(int, int);
88 void uniform2f(float, float);
89 void uniform3i(int, int, int);
90 void uniform3f(float, float, float);
91 void uniform4i(int, int, int, int);
92 void uniform4f(float, float, float, float);
95 typedef unsigned Mask;
99 MASK_BITS = sizeof(Mask)*8,
100 ALL_ONES = static_cast<Mask>(-1)
106 DataType type = VOID;
107 unsigned array_size = 0;
108 unsigned data_offset = 0;
109 unsigned data_size = 0;
114 ReflectData::LayoutHash block_hash;
120 std::uint8_t type_flag;
121 std::uint8_t values[16];
124 std::uint8_t type_flag;
125 std::uint8_t *values;
129 SharedBlock(ReflectData::LayoutHash);
131 const std::uint8_t *get_uniform_indices() const;
136 ReflectData::LayoutHash prog_hash;
149 ProgramBlock(ReflectData::LayoutHash);
152 // XXX All these mutables are a bit silly, but I'm out of better ideas
153 const Program *tied_program;
154 std::vector<TaggedUniform> uniforms;
155 std::vector<char> uniform_data;
156 unsigned generation = 0;
157 mutable std::vector<SharedBlock> blocks;
158 mutable std::vector<ProgramBlock> programs;
159 mutable UniformBlock *last_buffer_block = 0;
160 mutable Buffer *buffer = 0;
161 bool streaming = false;
162 mutable Mask dirty = 0;
163 std::string debug_name;
166 ProgramData(const Program * = 0);
167 ProgramData(ProgramData &&);
171 void uniform(Tag, DataType, unsigned, const void *);
172 bool validate_tag(Tag) const;
173 void mark_dirty(Mask);
175 void uniform(Tag, int);
176 void uniform(Tag, unsigned);
177 void uniform(Tag, float);
178 void uniform(Tag, int, int);
179 void uniform(Tag, unsigned, unsigned);
180 void uniform(Tag, float, float);
181 void uniform2(Tag, const int *);
182 void uniform2(Tag, const unsigned *);
183 void uniform2(Tag, const float *);
184 void uniform(Tag, int, int, int);
185 void uniform(Tag, unsigned, unsigned, unsigned);
186 void uniform(Tag, float, float, float);
187 void uniform3(Tag, const int *);
188 void uniform3(Tag, const unsigned *);
189 void uniform3(Tag, const float *);
190 void uniform(Tag, int, int, int, int);
191 void uniform(Tag, unsigned, unsigned, unsigned, unsigned);
192 void uniform(Tag, float, float, float, float);
193 void uniform(Tag, const Color &);
194 void uniform4(Tag, const int *);
195 void uniform4(Tag, const unsigned *);
196 void uniform4(Tag, const float *);
197 void uniform_matrix2(Tag, const float *);
198 void uniform_matrix3x2(Tag, const float *);
199 void uniform_matrix4x2(Tag, const float *);
200 void uniform_matrix2x3(Tag, const float *);
201 void uniform_matrix3(Tag, const float *);
202 void uniform_matrix4x3(Tag, const float *);
203 void uniform_matrix2x4(Tag, const float *);
204 void uniform_matrix3x4(Tag, const float *);
205 void uniform(Tag, const Matrix &);
206 void uniform_matrix4(Tag, const float *);
207 void uniform_array(Tag, unsigned, const int *);
208 void uniform_array(Tag, unsigned, const unsigned *);
209 void uniform_array(Tag, unsigned, const float *);
210 void uniform1_array(Tag, unsigned, const int *);
211 void uniform1_array(Tag, unsigned, const unsigned *);
212 void uniform1_array(Tag, unsigned, const float *);
213 void uniform2_array(Tag, unsigned, const int *);
214 void uniform2_array(Tag, unsigned, const unsigned *);
215 void uniform2_array(Tag, unsigned, const float *);
216 void uniform3_array(Tag, unsigned, const int *);
217 void uniform3_array(Tag, unsigned, const unsigned *);
218 void uniform3_array(Tag, unsigned, const float *);
219 void uniform4_array(Tag, unsigned, const int *);
220 void uniform4_array(Tag, unsigned, const unsigned *);
221 void uniform4_array(Tag, unsigned, const float *);
222 void uniform_matrix2_array(Tag, unsigned, const float *);
223 void uniform_matrix3x2_array(Tag, unsigned, const float *);
224 void uniform_matrix4x2_array(Tag, unsigned, const float *);
225 void uniform_matrix2x3_array(Tag, unsigned, const float *);
226 void uniform_matrix3_array(Tag, unsigned, const float *);
227 void uniform_matrix4x3_array(Tag, unsigned, const float *);
228 void uniform_matrix2x4_array(Tag, unsigned, const float *);
229 void uniform_matrix3x4_array(Tag, unsigned, const float *);
230 void uniform_matrix4_array(Tag, unsigned, const float *);
232 template<typename T, unsigned N>
233 void uniform(Tag, const LinAl::Vector<T, N> &);
235 template<typename T, unsigned R, unsigned C>
236 void uniform(Tag, const LinAl::Matrix<T, R, C> &);
238 template<typename T, unsigned N>
239 void uniform_array(Tag, unsigned, const LinAl::Vector<T, N> *);
241 template<typename T, unsigned R, unsigned C>
242 void uniform_array(Tag, unsigned, const LinAl::Matrix<T, R, C> *);
244 void remove_uniform(Tag);
246 unsigned get_generation() const { return generation; }
248 std::vector<Tag> get_uniform_tags() const;
249 void copy_uniform(const ProgramData &, Tag);
250 void copy_uniforms(const ProgramData &);
253 int find_uniform_index(Tag) const;
254 std::vector<ProgramBlock>::iterator get_program(const Program &) const;
255 void recreate_buffer() const;
256 void update_block_uniform_indices(SharedBlock &, const ReflectData::UniformBlockInfo &) const;
257 void update_block(SharedBlock &, const ReflectData::UniformBlockInfo &) const;
259 std::vector<ProgramBlock>::const_iterator prepare_program(const Program &) const;
261 /** Creates or updates UniformBlocks for a specific program if necessary,
262 then sets them to the PipelineState. */
263 void apply(const Program &, PipelineState &, unsigned) const;
265 void set_debug_name(const std::string &);
268 template<typename T, unsigned N>
269 void ProgramData::uniform(Tag tag, const LinAl::Vector<T, N> &v)
270 { uniform(tag, TypeTraits<LinAl::Vector<T, N>>::type, 1, &v[0]); }
272 template<typename T, unsigned R, unsigned C>
273 void ProgramData::uniform(Tag tag, const LinAl::Matrix<T, R, C> &v)
274 { uniform(tag, TypeTraits<LinAl::Matrix<T, R, C>>::type, 1, &v(0, 0)); }
276 template<typename T, unsigned N>
277 void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Vector<T, N> *v)
278 { uniform(tag, TypeTraits<LinAl::Vector<T, N>>::type, n, &v[0][0]); }
280 template<typename T, unsigned R, unsigned C>
281 void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Matrix<T, R, C> *v)
282 { uniform(tag, TypeTraits<LinAl::Matrix<T, R, C>>::type, n, &v[0](0, 0)); }