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1 #ifndef MSP_GL_BASICMATERIAL_H_
2 #define MSP_GL_BASICMATERIAL_H_
3
4 #include "material.h"
5
6 namespace Msp {
7 namespace GL {
8
9 class BasicMaterial: public Material
10 {
11 public:
12         class Loader: public DataFile::DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >
13         {
14         private:
15                 static ActionMap shared_actions;
16
17         public:
18                 Loader(BasicMaterial &);
19                 Loader(BasicMaterial &, Collection &);
20
21         private:
22                 virtual void init_actions();
23         };
24
25 private:
26         Property<Color> diffuse;
27         Property<Color> specular;
28         Property<float> shininess;
29         Property<Vector3> normal;
30         Property<Color> emission;
31         Property<float> reflectivity;
32         bool receive_shadows;
33
34 public:
35         BasicMaterial();
36
37 protected:
38         virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
39
40 public:
41         virtual void attach_textures_to(Texturing &, ProgramData &) const;
42
43         void set_diffuse(const Color &);
44         void set_diffuse_map(const Texture *);
45         void set_specular(const Color &);
46         void set_specular_map(const Texture *);
47         void set_normal_map(const Texture *);
48         void set_emission(const Color &);
49         void set_emission_map(const Texture *);
50         void set_shininess(float);
51         void set_shininess_map(const Texture *);
52         void set_reflectivity(float);
53         void set_reflectivity_map(const Texture *);
54         void set_receive_shadows(bool);
55 };
56
57 } // namespace GL
58 } // namespace Msp
59
60 #endif