1 #ifndef MSP_GL_BASICMATERIAL_H_
2 #define MSP_GL_BASICMATERIAL_H_
9 class BasicMaterial: public Material
12 class Loader: public DataFile::DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >
15 static ActionMap shared_actions;
18 Loader(BasicMaterial &);
19 Loader(BasicMaterial &, Collection &);
22 virtual void init_actions();
26 Property<Color> diffuse;
27 Property<Color> specular;
28 Property<float> shininess;
29 Property<Vector3> normal;
30 Property<Color> emission;
31 Property<float> reflectivity;
33 static const Tag texture_tags[];
39 virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
42 DEPRECATED virtual void attach_textures_to(Texturing &, ProgramData &) const;
44 virtual const Tag *get_texture_tags() const { return texture_tags; }
45 virtual const Texture *get_texture(Tag) const;
47 void set_diffuse(const Color &);
48 void set_diffuse_map(const Texture *);
49 void set_specular(const Color &);
50 void set_specular_map(const Texture *);
51 void set_normal_map(const Texture *);
52 void set_emission(const Color &);
53 void set_emission_map(const Texture *);
54 void set_shininess(float);
55 void set_shininess_map(const Texture *);
56 void set_reflectivity(float);
57 void set_reflectivity_map(const Texture *);