1 #ifndef MSP_GL_LIGHTING_H_
2 #define MSP_GL_LIGHTING_H_
15 Encapsulates global lighting parameters and a number of individual lights.
17 class Lighting: public Bindable<Lighting>
21 std::vector<const Light *> lights;
26 void set_ambient(const Color &);
27 const Color &get_ambient() const { return ambient; }
29 void attach(unsigned, const Light &);
30 void detach(unsigned);