1 #ifndef MSP_GL_KEYFRAME_H_
2 #define MSP_GL_KEYFRAME_H_
4 #include <msp/datafile/objectloader.h>
11 Keyframes are used to encapsulate object state for animation.
16 class Loader: public DataFile::ObjectLoader<KeyFrame>
21 void position(float, float, float);
22 void rotation(float, float, float, float);
23 void scaling_uniform(float);
24 void scaling(float, float, float);
31 const Matrix &get_matrix() const { return matrix; }