3 #include "ext_framebuffer_blit.h"
4 #include "ext_framebuffer_object.h"
5 #include "framebuffer.h"
7 #include "renderbuffer.h"
15 Framebuffer::Framebuffer(unsigned i):
20 throw invalid_argument("System framebuffer must have id 0");
23 glGetIntegerv(GL_VIEWPORT, viewport);
28 Framebuffer::Framebuffer():
33 static RequireExtension _ext("GL_EXT_framebuffer_object");
35 glGenFramebuffersEXT(1, &id);
38 Framebuffer::~Framebuffer()
41 glDeleteFramebuffersEXT(1, &id);
46 void Framebuffer::update_attachment(unsigned mask) const
50 GLenum color_buf = GL_NONE;
51 for(unsigned i=0; i<attachments.size(); ++i)
53 const Attachment &attch = attachments[i];
56 if(attch.type==GL_RENDERBUFFER_EXT)
57 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, GL_RENDERBUFFER_EXT, attch.rbuf->get_id());
58 else if(attch.type==GL_TEXTURE_2D)
60 static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
61 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
64 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, 0, 0);
67 if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
68 color_buf = attch.attachment;
71 glDrawBuffer(color_buf);
77 void Framebuffer::check_size()
79 for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
82 if(i->type==GL_RENDERBUFFER_EXT)
84 width = i->rbuf->get_width();
85 height = i->rbuf->get_height();
87 else if(i->type==GL_TEXTURE_2D)
89 Texture2D *tex = static_cast<Texture2D *>(i->tex);
90 width = tex->get_width();
91 height = tex->get_height();
94 glViewport(0, 0, width, height);
99 void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
102 throw invalid_operation("Framebuffer::attach");
104 unsigned i = get_attachment_index(attch);
105 attachments[i].set(rbuf);
106 update_attachment(1<<i);
110 void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
113 throw invalid_operation("Framebuffer::attach");
115 unsigned i = get_attachment_index(attch);
116 attachments[i].set(tex, level);
117 update_attachment(1<<i);
121 void Framebuffer::detach(FramebufferAttachment attch)
124 throw invalid_operation("Framebuffer::detach");
126 unsigned i = get_attachment_index(attch);
127 attachments[i].clear();
128 update_attachment(1<<i);
132 FramebufferStatus Framebuffer::check_status() const
134 Bind _bind(this, true);
135 return static_cast<FramebufferStatus>(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
138 void Framebuffer::clear(BufferBits bits)
140 Bind _bind(this, true);
144 void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
146 static RequireExtension _ext("GL_EXT_framebuffer_blit");
148 const Framebuffer *old = current();
149 if(set_current(this))
151 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, id);
154 update_attachment(dirty);
159 glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, other.id);
161 glBlitFramebufferEXT(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
164 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (old ? old->id : 0));
167 void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
169 blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false);
172 void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter)
174 blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter);
177 void Framebuffer::bind() const
179 if(set_current(this))
181 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
184 update_attachment(dirty);
188 glViewport(0, 0, width, height);
192 const Framebuffer *Framebuffer::current()
199 void Framebuffer::unbind()
204 Framebuffer &Framebuffer::system()
206 static Framebuffer sys_framebuf(0);
210 unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch)
212 for(unsigned i=0; i<attachments.size(); ++i)
213 if(attachments[i].attachment==attch)
215 attachments.push_back(Attachment(attch));
216 return attachments.size()-1;
220 Framebuffer::Attachment::Attachment(FramebufferAttachment a):
226 void Framebuffer::Attachment::set(Renderbuffer &r)
228 type = GL_RENDERBUFFER_EXT;
233 void Framebuffer::Attachment::set(Texture &t, unsigned l)
235 type = t.get_target();
240 void Framebuffer::Attachment::clear()