1 #ifndef MSP_GL_EXT_FRAMEBUFFER_OBJECT_
2 #define MSP_GL_EXT_FRAMEBUFFER_OBJECT_
11 extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer;
12 extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer;
13 extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus;
14 extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffers;
15 extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffers;
16 extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbuffer;
17 extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1D;
18 extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D;
19 extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3D;
20 extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffers;
21 extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffers;
22 extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmap;
23 extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameteriv;
24 extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameteriv;
25 extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebuffer;
26 extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbuffer;
27 extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorage;
29 extern Extension EXT_framebuffer_object;