2 #include "meshbuilder.h"
3 #include "postprocessor.h"
10 void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth)
16 PostProcessor::Template::Template():
21 PostProcessor::Template::Loader::Loader(Template &t):
22 DataFile::ObjectLoader<Template>(t)
24 add("size_divisor", &Template::size_divisor);