1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_instanced_arrays.h>
3 #include <msp/gl/extensions/arb_vertex_array_object.h>
4 #include <msp/gl/extensions/arb_vertex_attrib_binding.h>
5 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
6 #include <msp/gl/extensions/arb_vertex_shader.h>
7 #include <msp/gl/extensions/ext_gpu_shader4.h>
8 #include <msp/gl/extensions/khr_debug.h>
10 #include "deviceinfo.h"
12 #include "vertexarray.h"
13 #include "vertexsetup.h"
20 VertexSetup::VertexSetup():
25 index_type(UNSIGNED_SHORT)
27 static Require req(ARB_vertex_array_object);
28 if(ARB_direct_state_access)
29 glCreateVertexArrays(1, &id);
31 glGenVertexArrays(1, &id);
34 VertexSetup::~VertexSetup()
36 glDeleteVertexArrays(1, &id);
39 void VertexSetup::set_format(const VertexFormat &vfmt)
41 if(!verify_format(vfmt))
42 throw invalid_argument("VertexSetup::set_format");
43 if(!vertex_format.empty())
44 throw invalid_operation("VertexSetup::set_format");
51 void VertexSetup::set_format_instanced(const VertexFormat &vfmt, const VertexFormat &ifmt)
53 if(!verify_format(vfmt) || !verify_format(ifmt))
54 throw invalid_argument("VertexSetup::set_format");
55 if(!vertex_format.empty())
56 throw invalid_operation("VertexSetup::set_format");
65 void VertexSetup::set_vertex_array(const VertexArray &a)
67 if(vertex_format.empty())
68 throw invalid_operation("VertexSetup::set_vertex_array");
69 if(a.get_format()!=vertex_format)
70 throw incompatible_data("VertexSetup::set_vertex_array");
72 throw invalid_argument("VertexSetup::set_vertex_array");
75 dirty |= VERTEX_ARRAY;
78 void VertexSetup::set_instance_array(const VertexArray &a)
80 if(inst_format.empty())
81 throw invalid_operation("VertexSetup::set_instance_array");
82 if(a.get_format()!=inst_format)
83 throw incompatible_data("VertexSetup::set_instance_array");
85 throw invalid_argument("VertexSetup::set_instance_array");
87 static Require req(ARB_instanced_arrays);
90 dirty |= INSTANCE_ARRAY;
93 void VertexSetup::set_index_buffer(const Buffer &ibuf, DataType itype)
97 dirty |= INDEX_BUFFER;
100 bool VertexSetup::verify_format(const VertexFormat &fmt)
105 unsigned max_attribs = DeviceInfo::get_global().limits.max_vertex_attributes;
107 for(VertexAttribute a: fmt)
108 if(get_attribute_semantic(a)>=max_attribs)
114 void VertexSetup::require_format(const VertexFormat &fmt)
116 bool has_int = false;
117 for(VertexAttribute a: fmt)
118 has_int = has_int | is_integer_attribute(a);
121 static Require _req(EXT_gpu_shader4);
124 void VertexSetup::update() const
126 static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
128 if(dirty&VERTEX_ARRAY)
129 update_vertex_array(*vertex_array, 0, 0, direct);
131 if(dirty&INSTANCE_ARRAY)
132 update_vertex_array(*inst_array, 1, 1, direct);
134 if(dirty&INDEX_BUFFER)
137 glVertexArrayElementBuffer(id, index_buffer->id);
139 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer->id);
145 void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const
149 Buffer::unbind_scratch();
150 glBindBuffer(GL_ARRAY_BUFFER, array.get_buffer()->id);
153 const VertexFormat &fmt = array.get_format();
154 unsigned stride = fmt.stride();
157 glVertexArrayVertexBuffer(id, binding, array.get_buffer()->id, 0, stride);
158 glVertexArrayBindingDivisor(id, binding, divisor);
162 for(VertexAttribute a: fmt)
164 unsigned sem = get_attribute_semantic(a);
165 bool integer = is_integer_attribute(a);
166 GLenum type = get_gl_type(get_attribute_source_type(a));
167 unsigned cc = get_attribute_component_count(a);
171 glVertexArrayAttribIFormat(id, sem, cc, type, offset);
173 glVertexArrayAttribFormat(id, sem, cc, type, true, offset);
174 glVertexArrayAttribBinding(id, sem, binding);
175 glEnableVertexArrayAttrib(id, sem);
180 glVertexAttribIPointer(sem, cc, type, stride, reinterpret_cast<void *>(offset));
182 glVertexAttribPointer(sem, cc, type, true, stride, reinterpret_cast<void *>(offset));
183 if(ARB_instanced_arrays)
184 glVertexAttribDivisor(sem, divisor);
185 glEnableVertexAttribArray(sem);
187 offset += get_attribute_size(a);
191 glBindBuffer(GL_ARRAY_BUFFER, 0);
194 void VertexSetup::unload()
196 if(ARB_direct_state_access)
198 glVertexArrayVertexBuffer(id, 0, 0, 0, 0);
199 glVertexArrayVertexBuffer(id, 1, 0, 0, 0);
200 glVertexArrayElementBuffer(id, 0);
204 glBindVertexArray(id);
205 glBindBuffer(GL_ARRAY_BUFFER, 0);
207 for(VertexAttribute a: vertex_format)
209 unsigned sem = get_attribute_semantic(a);
210 glDisableVertexAttribArray(sem);
211 glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
213 for(VertexAttribute a: inst_format)
215 unsigned sem = get_attribute_semantic(a);
216 glDisableVertexAttribArray(sem);
217 glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
220 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
224 vertex_format = VertexFormat();
226 inst_format = VertexFormat();
230 void VertexSetup::set_debug_name(const string &name)
234 glObjectLabel(GL_VERTEX_ARRAY, id, name.size(), name.c_str());