1 #ifndef MSP_GL_TEXTURE2DMULTISAMPLE_H_
2 #define MSP_GL_TEXTURE2DMULTISAMPLE_H_
9 class Texture2DMultisample: public Texture
17 Texture2DMultisample();
19 void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned sm);
21 virtual void image(const Graphics::Image &, unsigned = 0);
23 unsigned get_width() const { return width; }
24 unsigned get_height() const { return height; }
25 unsigned get_samples() const { return samples; }
27 virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
28 virtual UInt64 get_data_size() const;
29 virtual void unload() { }