2 #include <msp/gl/extensions/arb_buffer_storage.h>
3 #include <msp/gl/extensions/arb_direct_state_access.h>
4 #include <msp/gl/extensions/arb_map_buffer_range.h>
5 #include <msp/strings/format.h>
9 #include "vertexsetup.h"
16 const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
17 BufferType buffer_types[] = { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, UNIFORM_BUFFER };
19 Buffer::Buffer(BufferType t):
24 require_buffer_type(type);
26 if(ARB_direct_state_access)
27 glCreateBuffers(1, &id);
34 for(unsigned i=0; i<5; ++i)
36 unbind_from(buffer_types[i]);
37 glDeleteBuffers(1, &id);
40 void Buffer::require_buffer_type(BufferType type)
42 static Require _req_vbo(ARB_vertex_buffer_object);
43 if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
44 static Require _req_pbo(ARB_pixel_buffer_object);
45 else if(type==UNIFORM_BUFFER)
46 static Require _req_ubo(ARB_uniform_buffer_object);
49 void Buffer::storage(unsigned sz)
52 throw invalid_operation("Buffer::storage");
54 throw invalid_argument("Buffer::storage");
59 void Buffer::allocate()
62 throw invalid_operation("Buffer::allocate");
66 if(ARB_buffer_storage)
68 static const int flags = GL_MAP_READ_BIT|GL_MAP_WRITE_BIT|GL_DYNAMIC_STORAGE_BIT;
69 if(ARB_direct_state_access)
70 glNamedBufferStorage(id, size, 0, flags);
73 BindRestore _bind(this, type);
74 glBufferStorage(type, size, 0, flags);
83 void Buffer::set_usage(BufferUsage)
87 void Buffer::data(const void *d)
90 throw invalid_operation("Buffer::data");
92 if(ARB_buffer_storage)
93 return sub_data(0, size, d);
95 if(ARB_direct_state_access)
96 glNamedBufferData(id, size, d, STATIC_DRAW);
99 BindRestore _bind(this, type);
100 glBufferData(type, size, d, STATIC_DRAW);
106 void Buffer::data(unsigned sz, const void *d)
111 throw incompatible_data("Buffer::data");
116 void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
119 throw invalid_operation("Buffer::sub_data");
123 if(ARB_direct_state_access)
124 glNamedBufferSubData(id, off, sz, d);
127 BindRestore _bind(this, type);
128 glBufferSubData(type, off, sz, d);
132 void Buffer::require_size(unsigned req_sz) const
135 throw buffer_too_small(format("buffer has %d bytes; %d required", size, req_sz));
138 BufferRange *Buffer::create_range(unsigned s, unsigned o)
140 return new BufferRange(*this, s, o);
146 if(ARB_map_buffer_range)
148 if(ARB_direct_state_access)
149 return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
152 BindRestore _bind(this, type);
153 return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
156 else if(ARB_direct_state_access)
157 return glMapNamedBuffer(id, GL_READ_WRITE);
158 else if(OES_mapbuffer)
160 BindRestore _bind(this, type);
161 return glMapBuffer(type, GL_READ_WRITE);
164 throw invalid_operation("Buffer::map");
169 // TODO check if it's mapped
170 if(ARB_direct_state_access)
171 return glUnmapNamedBuffer(id);
172 else if(OES_mapbuffer)
174 BindRestore _bind(this, type);
175 return glUnmapBuffer(type);
181 void Buffer::bind_to(BufferType t) const
184 require_buffer_type(t);
185 if(t==ELEMENT_ARRAY_BUFFER)
186 if(const VertexSetup *vs = VertexSetup::current())
188 // Don't change the binding in a vertex array object
189 if(this==vs->get_index_buffer())
191 throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
193 if(set_current(t, this))
197 const Buffer *Buffer::current(BufferType t)
199 if(t==ELEMENT_ARRAY_BUFFER)
200 if(const VertexSetup *vs = VertexSetup::current())
201 return vs->get_index_buffer();
205 void Buffer::unbind_from(BufferType type)
207 if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current())
208 throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
209 if(set_current(type, 0))
210 glBindBuffer(type, 0);
213 const Buffer *&Buffer::binding(BufferType type)
217 case ARRAY_BUFFER: return bound[0];
218 case ELEMENT_ARRAY_BUFFER: return bound[1];
219 case PIXEL_PACK_BUFFER: return bound[2];
220 case PIXEL_UNPACK_BUFFER: return bound[3];
221 case UNIFORM_BUFFER: return bound[4];
222 default: throw invalid_argument("Buffer::binding");
226 bool Buffer::set_current(BufferType type, const Buffer *buf)
228 const Buffer *&ptr = binding(type);
237 vector<const BufferRange *> BufferRange::bound_uniform;
239 BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
244 if(o>buffer.get_size() || o+s>buffer.get_size())
245 throw out_of_range("BufferRange::BufferRange");
248 BufferRange::~BufferRange()
250 for(unsigned i=0; i<bound_uniform.size(); ++i)
251 if(bound_uniform[i]==this)
252 unbind_from(UNIFORM_BUFFER, i);
255 void BufferRange::data(const void *d)
257 buffer.sub_data(offset, size, d);
260 void BufferRange::bind_to(BufferType t, unsigned i)
263 Buffer::require_buffer_type(t);
264 if(set_current(t, i, this))
266 // The buffer gets bound as a side effect
267 Buffer::set_current(t, &buffer);
268 glBindBufferRange(t, i, buffer.id, offset, size);
272 void BufferRange::unbind_from(BufferType t, unsigned i)
274 if(set_current(t, i, 0))
276 Buffer::set_current(t, 0);
277 glBindBufferBase(t, i, 0);
281 const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
283 if(type==UNIFORM_BUFFER)
285 if(index>=get_n_uniform_buffer_bindings())
286 throw out_of_range("BufferRange::binding");
287 if(bound_uniform.size()<=index)
288 bound_uniform.resize(index+1);
289 return bound_uniform[index];
292 throw invalid_argument("BufferRange::binding");
295 bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
297 const BufferRange *&ptr = binding(type, index);
305 unsigned BufferRange::get_n_uniform_buffer_bindings()
307 static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
311 unsigned BufferRange::get_uniform_buffer_alignment()
313 static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);