3 This file is part of libmspgl
4 Copyright © 2010 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #ifndef MSP_GL_CAMERA_H_
9 #define MSP_GL_CAMERA_H_
21 // Some compilers have "near" and "far" keywords
32 void set_field_of_view(float);
33 void set_aspect(float);
34 void set_depth_clip(float, float);
36 void set_position(const Vector3 &);
37 void set_look_direction(const Vector3 &);
38 void look_at(const Vector3 &);
39 void set_up_direction(const Vector3 &);
40 const Vector3 &get_position() const { return position; }
41 const Vector3 &get_look_direction() const { return look_dir; }
42 const Vector3 &get_up_direction() const { return up_dir; }
44 Vector3 project(const Vector4 &) const;
45 Vector4 unproject(const Vector4 &) const;
50 void compute_matrix();