1 #include <msp/core/maputils.h>
2 #include <msp/datafile/collection.h>
3 #include "ambientocclusion.h"
6 #include "colorcurve.h"
11 #include "sequencetemplate.h"
18 SequenceTemplate::SequenceTemplate():
21 required_multisample(0),
28 SequenceTemplate::~SequenceTemplate()
30 for(const PostProcessor &p: postprocessors)
31 delete p.postprocessor_template;
35 SequenceTemplate::PostProcessorRegistry &SequenceTemplate::get_postprocessor_registry()
37 static PostProcessorRegistry registry;
38 static bool initialized = false;
41 registry.register_type<AmbientOcclusion>("ambient_occlusion");
42 registry.register_type<Bloom>("bloom");
43 registry.register_type<ColorCurve>("colorcurve");
50 SequenceTemplate::Step::~Step()
54 SequenceTemplate::PostProcessor::PostProcessor(GL::PostProcessor::Template *ppt):
55 postprocessor_template(ppt)
59 SequenceTemplate::PostProcLoader::PostProcLoader()
61 get_postprocessor_registry().invoke_all(*this);
65 SequenceTemplate::Loader::Loader(SequenceTemplate &t, Collection &c):
66 DataFile::CollectionObjectLoader<SequenceTemplate, Resources>(t, &c)
68 add("hdr", &SequenceTemplate::hdr);
69 add("alpha", &SequenceTemplate::alpha);
70 add("clear", &Loader::clear);
71 add("multisample", &Loader::multisample);
72 add("multisample", &Loader::multisample_range);
73 add("postprocessor", &Loader::postprocessor);
74 add("step", &Loader::step);
75 add("step", &Loader::step_with_slot);
78 add("pass", &Loader::step_with_slot);
81 void SequenceTemplate::Loader::postprocessor_loaded()
83 obj.postprocessors.push_back(get_postprocessor_template());
86 void SequenceTemplate::Loader::clear()
90 obj.clear_enabled = true;
93 void SequenceTemplate::Loader::multisample(unsigned samples)
95 obj.required_multisample = samples;
96 obj.max_multisample = samples;
99 void SequenceTemplate::Loader::multisample_range(unsigned req, unsigned max)
101 obj.required_multisample = req;
102 obj.max_multisample = max;
105 void SequenceTemplate::Loader::postprocessor(const string &slot)
110 pp.postprocessor_template = ldr.get_postprocessor_template();
112 obj.postprocessors.push_back(pp);
115 void SequenceTemplate::Loader::step(const string &tag)
117 step_with_slot(tag, string());
120 void SequenceTemplate::Loader::step_with_slot(const string &tag, const string &rend)
124 stp.slot_name = rend;
127 Step::Loader ldr(stp, *coll);
128 ldr.set_inline_base_name(format("%s/%d.step", get_source(), obj.steps.size()));
134 obj.steps.push_back(stp);
138 SequenceTemplate::ClearLoader::ClearLoader(SequenceTemplate &t):
139 ObjectLoader<SequenceTemplate>(t)
141 add("color", &ClearLoader::color);
142 add("depth", &ClearLoader::depth);
143 add("stencil", &ClearLoader::stencil);
146 void SequenceTemplate::ClearLoader::color(float r, float g, float b, float a)
148 obj.clear_colors.push_back(Color(r, g, b, a));
151 void SequenceTemplate::ClearLoader::depth(float d)
156 void SequenceTemplate::ClearLoader::stencil(int s)
158 obj.clear_stencil = s;
162 SequenceTemplate::Step::Loader::Loader(Step &p):
163 DataFile::CollectionObjectLoader<Step>(p, 0)
168 SequenceTemplate::Step::Loader::Loader(Step &p, Collection &c):
169 DataFile::CollectionObjectLoader<Step>(p, &c)
174 void SequenceTemplate::Step::Loader::init()
176 add("blend", &Loader::blend);
177 add("blend", &Loader::blend_factors);
178 add("depth_test", &Loader::depth_test);
179 add("depth_test", &Loader::depth_compare);
180 add("lighting", &Loader::lighting);
181 add("lighting", &Loader::lighting_inline);
182 add("object", &Loader::object);
183 add("scene", &Loader::scene);
184 add("stencil_test", &Loader::stencil_test);
187 void SequenceTemplate::Step::Loader::set_inline_base_name(const string &n)
189 inline_base_name = n;
192 void SequenceTemplate::Step::Loader::blend()
197 void SequenceTemplate::Step::Loader::blend_factors(BlendFactor src, BlendFactor dest)
199 obj.blend = Blend(src, dest);
202 void SequenceTemplate::Step::Loader::depth_test()
204 load_sub(obj.depth_test);
207 void SequenceTemplate::Step::Loader::depth_compare(Predicate c)
209 obj.depth_test = DepthTest(c);
212 void SequenceTemplate::Step::Loader::lighting_inline()
214 RefPtr<Lighting> lightn = new Lighting;
216 get_collection().add(inline_base_name+".lightn", lightn.get());
217 obj.lighting = lightn.release();
220 void SequenceTemplate::Step::Loader::lighting(const string &name)
222 obj.lighting = &get_collection().get<Lighting>(name);
225 void SequenceTemplate::Step::Loader::object(const string &name)
227 obj.default_renderable = &get_collection().get<GL::Object>(name);
230 void SequenceTemplate::Step::Loader::scene(const string &name)
232 obj.default_renderable = &get_collection().get<Scene>(name);
235 void SequenceTemplate::Step::Loader::stencil_test()
237 load_sub(obj.stencil_test);