1 #ifndef MSP_GL_CYLINDER_H_
2 #define MSP_GL_CYLINDER_H_
4 #include "geometrybuilder.h"
9 class CylinderBuilder: public GeometryBuilder
17 CylinderBuilder(float, float, unsigned = 16);
19 using GeometryBuilder::build;
20 virtual void build(PrimitiveBuilder &) const;