1 #ifndef MSP_GL_BUFFER_H_
2 #define MSP_GL_BUFFER_H_
7 #include <msp/core/attributes.h>
9 #include <msp/gl/extensions/arb_pixel_buffer_object.h>
10 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
11 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
12 #include <msp/gl/extensions/oes_mapbuffer.h>
17 class buffer_too_small: public std::logic_error
20 buffer_too_small(const std::string &w): std::logic_error(w) { }
21 virtual ~buffer_too_small() throw() { }
26 ARRAY_BUFFER = GL_ARRAY_BUFFER,
27 ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
28 PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER,
29 PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER,
30 UNIFORM_BUFFER = GL_UNIFORM_BUFFER
35 STREAM_DRAW = GL_STREAM_DRAW,
36 STREAM_READ = GL_STREAM_READ,
37 STREAM_COPY = GL_STREAM_COPY,
38 STATIC_DRAW = GL_STATIC_DRAW,
39 STATIC_READ = GL_STATIC_READ,
40 STATIC_COPY = GL_STATIC_COPY,
41 DYNAMIC_DRAW = GL_DYNAMIC_DRAW,
42 DYNAMIC_READ = GL_DYNAMIC_READ,
43 DYNAMIC_COPY = GL_DYNAMIC_COPY
48 READ_ONLY = GL_READ_ONLY,
49 WRITE_ONLY = GL_WRITE_ONLY,
50 READ_WRITE = GL_READ_WRITE
56 A buffer for storing data in GL memory. Putting vertex and index data in
57 buffers can improve rendering performance. The VertexArray, Mesh and
58 UniformBlock classes contain built-in support for buffers.
62 friend class BufferRange;
69 static const Buffer *bound[5];
76 static void require_buffer_type(BufferType);
79 /** Returns the OpenGL ID of the buffer. For internal use only. */
80 unsigned get_id() const { return id; }
82 /** Returns the default binding type for the buffer. */
83 BufferType get_type() const { return type; }
85 /** Defines the storage size of the buffer. Must be called before data can
86 be uploaded. Storage cannot be changed once set. */
87 void storage(unsigned);
89 /** Sets the usage hint of the buffer. It will take effect the next time
90 the buffer's contents are defined. */
91 DEPRECATED void set_usage(BufferUsage);
93 /** Uploads data into the buffer, completely replacing any previous
94 contents. Storage must be defined beforehand. The data must have size
95 matching the defined storage. */
96 void data(const void *);
98 DEPRECATED void data(unsigned, const void *);
100 /** Overwrites part of the buffer data with new data. Storage must be
101 defined beforehand. */
102 void sub_data(unsigned, unsigned, const void *);
104 unsigned get_size() const { return size; }
106 void require_size(unsigned) const;
108 BufferRange *create_range(unsigned, unsigned);
111 DEPRECATED void *map(BufferAccess) { return map(); }
114 /** Binds the buffer in its default slot. */
115 void bind() const { bind_to(type); }
117 /** Binds the buffer in an alternate slot. */
118 void bind_to(BufferType) const;
120 /** Unbinds the buffer from its default slot. */
121 void unbind() const { unbind_from(type); }
123 static const Buffer *current(BufferType);
124 static void unbind_from(BufferType);
126 static const Buffer *&binding(BufferType);
127 static bool set_current(BufferType, const Buffer *);
132 A proxy for a subset of a buffer. Can be bound for use with uniform blocks.
141 static std::vector<const BufferRange *> bound_uniform;
144 BufferRange(Buffer &, unsigned, unsigned);
147 void data(const void *);
149 void bind_to(BufferType, unsigned);
151 static const BufferRange *current(BufferType t, unsigned i) { return binding(t, i); }
152 static void unbind_from(BufferType, unsigned);
154 static const BufferRange *&binding(BufferType, unsigned);
155 static bool set_current(BufferType, unsigned, const BufferRange *);
158 static unsigned get_n_uniform_buffer_bindings();
159 static unsigned get_uniform_buffer_alignment();