1 #ifndef MSP_GL_BASICMATERIAL_H_
2 #define MSP_GL_BASICMATERIAL_H_
9 class BasicMaterial: public Material
12 class Loader: public DataFile::DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >
15 static ActionMap shared_actions;
18 Loader(BasicMaterial &);
19 Loader(BasicMaterial &, Collection &);
22 virtual void init_actions();
26 Property<Color> diffuse;
27 Property<Color> specular;
28 Property<float> shininess;
29 Property<Vector3> normal;
30 Property<Color> emission;
31 Property<float> reflectivity;
38 virtual std::string create_program_source() const;
41 void attach_textures_to(Texturing &, ProgramData &) const;
43 void set_diffuse(const Color &);
44 void set_diffuse_map(const Texture *);
45 void set_specular(const Color &);
46 void set_specular_map(const Texture *);
47 void set_normal_map(const Texture *);
48 void set_emission(const Color &);
49 void set_emission_map(const Texture *);
50 void set_shininess(float);
51 void set_shininess_map(const Texture *);
52 void set_reflectivity(float);
53 void set_reflectivity_map(const Texture *);
54 void set_receive_shadows(bool);