1 #ifndef MSP_GL_TEXTURECUBE_BACKEND_H_
2 #define MSP_GL_TEXTURECUBE_BACKEND_H_
9 class VulkanTextureCube: public Texture
14 virtual void fill_image_info(void *) const;
15 void sub_image(unsigned, unsigned, int, int, unsigned, unsigned, const void *);
18 virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
19 virtual std::size_t get_data_size() const;
20 virtual void unload() { }
23 using TextureCubeBackend = VulkanTextureCube;