1 #ifndef MSP_GL_TEXTURE3D_BACKEND_H_
2 #define MSP_GL_TEXTURE3D_BACKEND_H_
9 class VulkanTexture3D: public Texture
13 VulkanTexture3D(unsigned);
15 virtual void fill_image_info(void *) const;
16 void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *);
17 virtual void generate_mipmap();
18 virtual void fill_mipmap_blit(unsigned, void *);
20 bool is_array() const;
23 virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
24 virtual std::size_t get_data_size() const;
25 virtual void unload() { }
28 using Texture3DBackend = VulkanTexture3D;