1 #ifndef MSP_GL_TEXTURE3D_BACKEND_H_
2 #define MSP_GL_TEXTURE3D_BACKEND_H_
9 class VulkanTexture3D: public Texture
13 VulkanTexture3D(unsigned);
15 virtual void fill_image_info(void *) const;
16 void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *);
18 bool is_array() const;
21 virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
22 virtual std::size_t get_data_size() const;
23 virtual void unload() { }
26 using Texture3DBackend = VulkanTexture3D;