1 #ifndef MSP_GL_TEXTURE2D_BACKEND_H_
2 #define MSP_GL_TEXTURE2D_BACKEND_H_
9 class VulkanTexture2D: public Texture
14 virtual void fill_image_info(void *) const;
15 void sub_image(unsigned, int, int, unsigned, unsigned, const void *);
16 virtual void fill_mipmap_blit(unsigned, void *);
19 virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
20 virtual std::size_t get_data_size() const;
21 virtual void unload();
24 using Texture2DBackend = VulkanTexture2D;