1 #ifndef MSP_GL_TEXTURE2D_BACKEND_H_
2 #define MSP_GL_TEXTURE2D_BACKEND_H_
9 class VulkanTexture2D: public Texture
14 void sub_image(unsigned, int, int, unsigned, unsigned, const void *);
17 virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
18 virtual std::size_t get_data_size() const;
19 virtual void unload();
22 using Texture2DBackend = VulkanTexture2D;