1 #ifndef MSP_GL_TEXTURE1D_BACKEND_H_
2 #define MSP_GL_TEXTURE1D_BACKEND_H_
9 class VulkanTexture1D: public Texture
14 void sub_image(unsigned, int, unsigned, const void *);
17 virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
18 virtual std::size_t get_data_size() const;
19 virtual void unload() { }
22 using Texture1DBackend = VulkanTexture1D;