3 #include "texture1d_backend.h"
11 VulkanTexture1D::VulkanTexture1D():
12 Texture(VK_IMAGE_VIEW_TYPE_1D)
15 void VulkanTexture1D::fill_image_info(void *ii) const
17 const Texture1D &self = *static_cast<const Texture1D *>(this);
19 VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
20 image_info->imageType = VK_IMAGE_TYPE_1D;
21 image_info->extent.width = self.width;
24 void VulkanTexture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
26 const Texture1D &self = *static_cast<const Texture1D *>(this);
28 unsigned level_size = self.get_level_size(level);
29 bool discard = (x==0 && wd==level_size);
31 TransferQueue &tq = device.get_transfer_queue();
32 size_t data_size = wd*get_pixel_size(storage_fmt);
33 void *staging = tq.prepare_transfer(this, false, data_size,
34 [this, level, discard](){
35 change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
37 [this, level, x, wd](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
38 const VulkanFunctions &vk = device.get_functions();
40 VkBufferImageCopy region = { };
41 region.bufferOffset = src_off;
42 region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
43 region.imageSubresource.mipLevel = level;
44 region.imageSubresource.baseArrayLayer = 0;
45 region.imageSubresource.layerCount = 1;
46 region.imageOffset = { x, 0, 0 };
47 region.imageExtent = { wd, 1, 1 };
48 vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
51 stage_pixels(staging, data, wd);
52 tq.finalize_transfer(staging);
55 void VulkanTexture1D::fill_mipmap_blit(unsigned level, void *b)
57 const Texture1D &self = *static_cast<const Texture1D *>(this);
58 VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
60 int src_size = self.get_level_size(level);
61 int dst_size = self.get_level_size(level+1);
63 blit.srcOffsets[1] = { src_size, 1, 1 };
64 blit.dstOffsets[1] = { dst_size, 1, 1 };
67 size_t VulkanTexture1D::get_data_size() const